Mumbai audio credits
Real field recordings from Freesound. These credits cover the edited audio used in the game.
- Engine: IND_RICKSHAW_TAILPIPE_ENGINE_RUN.wav by StephenSaldanha — source, CC-BY-4.0. Edited excerpt (3–13s), mono, loudness normalization, fades and MP3 re-encoding. Loop playback uses crossfades; engine pitch varies with driving.
- Horn: “-16 SE 4CH ATMO JAIPUR trembling electric rickshaw with funny horn from Tiger Fort.wav” by SoundEnsemble — source, CC0-1.0. Electric-rickshaw recording from Jaipur, not a verified Mumbai Bajaj horn. Excerpt 28.65–29.55s; high/low-pass filtering, mono conversion, loudness normalization, fades and MP3 re-encoding.
- Traffic: Mumbai (Bombay) Street Sounds, Traffic by dafiles — source, CC0-1.0. Edited excerpt (1–17s), mono, loudness normalization, fades and MP3 re-encoding. Loop playback uses crossfades; engine pitch varies with driving.
- Market: Mumbai - Market by Lenguaverde — source, CC0-1.0. Edited excerpt (3–33s), mono, loudness normalization, fades and MP3 re-encoding. Loop playback uses crossfades; engine pitch varies with driving.
Character dialogue
119 short Mumbai Hindi/Marathi recordings generated for Bap ka Rasta with ElevenLabs on 31 October 2026, using included free-account voices and Eleven v4. Gender-matched presets cover twenty fictional character profiles. No voice cloning or paid library voices were used.
Non-commercial use only for this free-generated voice pack, with ElevenLabs attribution. These clips are not Creative Commons recordings. The provider terms of use apply separately from the street recordings above.
Processing: edge silence trimmed, short lead-in/tail, mono 44.1 kHz / 128 kbps MP3 and loudness normalization. The game adds stereo placement and distance attenuation. Original exports, scripts, casting settings and file checksums are preserved in the voice-production manifest.
Listen to the character recordings
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